Work
A brief snapshot. Always in progress.
2010-2025
Fulcrum
I joined the Fulcrum team as the founding designer after working on another internal project, stepping in to elevate the product's visual identity, lead the design of its iOS, Android, and web apps, and establish consistent UX patterns that would form the foundation of the Fulcrum design system in the years that followed. Read the full case study


2012-2014
Divide
A super fun side project, I teamed up with Exploding Tuba Studios on their debut game, Divide. I helped shape the branding & marketing, worked on the game menus, combat HUD, and a ton of in-game assets. View project


Alpha-Omega
Archive
not yet!An unsortable cacaphony of screenshots, logos, sketches, paintings, photos, and other abomonations unsuitable for human consumption. coming soon...